AoeStats
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Yucatan

511347044Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 56m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
802
+13
🇺🇸 Magyars · United States
739
+15
vs
🇧🇷 Persians · Brazil
757
-15
🇧🇷 Britons · Brazil
693
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,523 10:06 17:09 31:29 ⛏ Fast Castle
20 1,149 12:24 17:38 31:46 ⛏ Fast Castle
18 1,002 13:06 23:27 33:23 ⚔ M@A FC
15 860 12:58 18:03 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,640 19,430 15,425 2,150 56,645 65,419
19,590 17,970 13,335 4,980 55,875 57,294
18,945 13,952 12,140 2,195 47,232 51,346
13,305 13,185 11,930 4,305 42,725 70,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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