AoeStats
← loveerika1986

Nomad

512802435Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 66m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1175
+16
🇹🇼 Vikings · Taiwan
1174
+16
🇹🇼 Malians · Taiwan
1174
+16
vs
🇺🇸 Koreans · United States
1189
-16
🇨🇴 Khmer · Colombia
1182
-16
🇭🇰 Hindustanis · Hong Kong SAR China
1166
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,680 13:43 19:41 34:05 ⛏ Fish Boom FC
40 2,616 16:11 23:16 49:47 ⚔ Fish Boom into Archers
30 1,959 14:56 20:07 41:10 ⛏ Fish Boom FC
24 1,562 13:51 21:31 40:39 ⚔ Fish Boom into Towers into Scouts
21 1,387 17:08 22:20 36:49 ⛏ Fish Boom FC
17 1,145 12:35 16:27 43:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,470 27,120 12,000 6,535 68,125 70,705
30,225 15,250 16,260 2,305 64,040 86,678
20,430 17,458 8,615 4,275 50,778 58,364
16,595 14,553 9,880 3,525 44,553 63,444
10,650 7,382 4,060 2,250 24,342 26,527
9,820 6,962 3,840 1,750 22,372 30,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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