AoeStats
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Fortress

508796509Analyzed
3v3 RM · 26d ago on Sep 24, 2026· 89m 23s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1168
+13
🇺🇸 Danes · United States
1153
+13
🇺🇸 Varangians · United States
1148
+14
vs
🇵🇪 Khmer · Peru
1247
-19
🇵🇪 Vikings · Peru
1026
-11
🇵🇪 Koreans · Peru
1018
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 2,834 7:19 10:56 24:00 ⛏ Fast Castle
32 2,862 8:06 12:04 28:53 ⛏ Fast Castle
30 2,706 8:21 12:11 24:00 ⛏ Fast Castle
28 2,471 7:10 14:06 28:39 ⛏ Fast Castle
26 2,338 6:47 10:47 33:49 ⛏ Fast Castle
22 1,975 8:22 13:37 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,585 30,095 37,360 2,215 164,255 168,681
103,380 23,930 31,640 1,880 160,830 166,589
51,900 50,105 38,690 2,800 143,495 157,796
63,620 28,115 24,445 5,930 122,110 130,940
43,605 53,656 19,485 5,330 122,076 130,846
60,595 22,180 20,995 1,700 105,470 115,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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