AoeStats
← TheManDan

Nomad

508792010Analyzed
3v3 RM · 25d ago on Sep 24, 2026· 38m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1154
+14
🇺🇸 Danes · United States
1139
+14
🇺🇸 Saxons · United States
1133
+15
vs
🇵🇪 Vikings · Peru
1127
-15
🇨🇴 Huns · Colombia
1114
-15
🇲🇽 Persians · Mexico
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,511 15:30 19:29 — ⛏ Fish Boom FC
38 1,461 13:19 20:43 — ⛏ Fish Boom into Fire Galleys FC
37 1,413 15:59 20:55 — ⛏ Fish Boom FC
26 1,002 13:09 19:44 — ⛏ Fish Boom FC
24 930 12:58 26:06 — ⛏ Fish Boom
16 633 12:33 27:21 — ⚔ Fish Boom into Fire Galleys into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,865 14,130 7,000 400 31,395 36,654
9,295 10,520 3,675 100 23,590 24,495
11,160 8,718 1,780 1,500 23,158 24,936
9,170 7,275 2,770 1,835 21,050 22,917
7,660 8,040 2,755 1,600 20,055 22,522
3,535 3,500 770 1,775 9,580 9,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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