AoeStats
← Leopard

African Clearing

513372001Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 5m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1220
+15
🇪🇸 Mongols · Spain
1202
+16
🇦🇹 Vietnamese · Austria
1196
+16
🇦🇺 Magyars · Australia
1142
+18
vs
🇮🇳 Danes · India
1218
-17
1203
-17
🇲🇳 Mongols · Mongolia
1181
-16
🇦🇺 Wei · Australia
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 315 — — —
44 242 — — —
39 214 — — —
32 177 — — —
31 170 — — —
30 167 — — —
28 158 — — —
19 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 400 0 100 1,050 493
550 300 0 100 950 520
500 325 0 100 925 355
500 300 0 100 900 305
400 350 50 100 900 231
400 400 0 100 900 205
400 350 50 100 900 241
300 337 0 100 737 174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.