AoeStats
← Bruvshire

Nomad

514166301Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 37m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1075
+13
🇨🇳 Huns · China
1014
+15
🇬🇧 Burgundians · United Kingdom
978
+17
🇯🇵 Turks · Japan
952
+18
vs
🇦🇷 Japanese · Argentina
1061
-18
🇬🇧 Italians · United Kingdom
997
-16
🇲🇽 Mongols · Mexico
970
-15
🇨🇴 Portuguese · Colombia
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,060 14:06 29:36 — ⚔ Fish Boom into Towers into Archers
25 929 14:03 19:29 — ⚔ Fish Boom FC into Scouts
25 950 15:55 27:09 — ⚔ M@A into Skirms
24 896 15:14 20:49 36:13 ⚔ Fish Boom into Scouts
23 858 13:39 17:27 — ⛏ Fish Boom FC
17 631 17:16 23:08 — ⛏ Fish Boom FC
13 490 15:15 — — ⚔ Fish Boom into Archers
10 360 22:23 27:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,980 7,835 6,045 300 25,160 28,601
8,925 8,725 4,665 2,180 24,495 34,904
8,495 9,765 2,520 2,260 23,040 25,420
5,625 6,914 2,595 725 15,859 18,625
6,715 6,935 915 705 15,270 18,203
5,200 3,964 600 575 10,339 11,715
3,550 3,450 590 100 7,690 17,226
4,175 2,350 200 750 7,475 7,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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