AoeStats
← Franz

MegaRandom

511796144Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 76m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Goths · Estonia
927
+17
🇪🇪 Byzantines · Estonia
926
+17
🇪🇪 Turks · Estonia
865
+19
vs
🇺🇸 Vikings · United States
976
-19
🇺🇸 Magyars · United States
937
-17
🇨🇱 Poles · Chile
929
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 1,353 12:49 31:40 — ⚔ M@A into Archers
14 1,072 12:27 27:02 40:20
13 970 11:49 26:31 48:39 ⚔ Archer Rush
11 863 13:50 22:46 35:24 ⚔ M@A FC
9 658 14:09 27:43 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
59,125 13,075 23,400 5,125 100,725 105,493
25,320 14,025 13,560 2,745 55,650 64,266
23,430 13,370 17,560 850 55,210 61,049
10,130 8,912 4,100 3,130 26,272 26,635
6,735 3,795 400 725 11,655 18,502
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.