AoeStats
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Arena

511672553Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 54m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
1204
+13
🇺🇾 Danes · Uruguay
1146
+16
🇺🇾 Persians · Uruguay
1112
+17
🇺🇾 Japanese · Uruguay
1091
+19
vs
🇨🇦 Byzantines · Canada
1155
-17
🇺🇸 Jurchens · United States
1154
-17
🇺🇸 Japanese · United States
1148
-16
🇫🇷 Franks · France
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,134 12:25 16:00 34:04 ⛏ Fast Castle
36 1,958 10:46 16:24 27:06 ⛏ Fast Castle
35 1,929 10:29 17:50 32:43 ⛏ Fast Castle
32 1,745 10:48 14:17 27:11 ⛏ Fast Castle
28 1,544 9:38 14:47 38:13 ⛏ Fast Castle
25 1,362 10:04 14:11 36:40 ⛏ Fast Castle
19 1,051 11:37 17:25 31:44 ⛏ Fast Castle
17 919 10:58 17:00 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,100 23,475 21,720 3,480 77,775 102,874
28,230 30,333 11,910 4,640 75,113 83,685
34,250 16,095 17,260 1,700 69,305 92,683
22,875 19,975 16,190 4,210 63,250 83,334
28,145 11,735 16,270 4,150 60,300 63,339
23,965 17,310 14,420 1,050 56,745 85,590
21,725 18,145 11,070 3,180 54,120 61,645
12,695 10,748 5,700 1,530 30,673 32,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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