AoeStats
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Arena

511667968Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 34m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1156
+15
🇲🇽 Cumans · Mexico
1144
+15
🇲🇽 Saxons · Mexico
1126
+16
vs
🇺🇾 Saxons · Uruguay
1163
-17
🇺🇾 Spanish · Uruguay
1127
-15
🇺🇾 Japanese · Uruguay
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,365 9:39 13:54 28:51 ⛏ Fast Castle
34 1,187 10:34 15:09 32:44 ⛏ Fast Castle
25 856 11:17 16:07 — ⛏ Fast Castle
24 844 13:32 17:31 — ⛏ Fast Castle
18 615 11:58 15:51 33:14 ⛏ Fast Castle
15 513 12:39 29:09 —

Resources

Player Food Wood Gold Stone Spent Collected
15,330 10,145 6,800 200 32,475 39,316
11,630 7,230 4,225 900 23,985 26,577
12,025 7,205 2,675 950 22,855 25,059
10,325 8,230 1,510 750 20,815 24,985
8,920 6,630 3,695 875 20,120 22,658
4,650 4,256 550 1,895 11,351 11,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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