AoeStats
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Arena

511194952Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1254
+13
🇹🇼 Bulgarians · Taiwan
1252
+13
🇹🇼 Spanish · Taiwan
1214
+14
🇺🇸 Bohemians · United States
1184
+16
vs
🇺🇾 Mongols · Uruguay
1246
-16
🇺🇾 Danes · Uruguay
1198
-15
🇺🇾 Varangians · Uruguay
1156
-13
🇺🇾 Japanese · Uruguay
1129
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,339 11:59 15:38 34:58 ⛏ Fast Castle
38 2,129 10:36 14:06 33:28 ⛏ Fast Castle
37 2,095 10:47 15:35 30:49 ⛏ Fast Castle
36 2,017 10:25 16:01 36:48 ⛏ Fast Castle
33 1,866 12:19 16:53 30:23 ⛏ Fast Castle
32 1,773 10:37 14:52 26:49 ⛏ Fast Castle
28 1,590 12:02 15:35 29:02 ⛏ Fast Castle
11 635 10:49 14:56 39:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,755 21,570 22,265 2,475 90,065 96,436
35,875 23,504 23,735 2,900 86,014 87,761
31,080 19,685 24,100 7,100 81,965 91,210
32,345 22,615 17,755 4,350 77,065 85,821
29,490 25,445 12,515 3,445 70,895 74,272
31,290 17,920 10,915 3,700 63,825 73,772
8,975 13,180 4,335 2,440 28,930 32,804
9,190 6,790 2,955 1,885 20,820 27,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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