AoeStats
← Kimi

Arena

511188950Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 45m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
1232
+14
🇺🇾 Danes · Uruguay
1182
+16
🇺🇾 Varangians · Uruguay
1139
+17
🇺🇾 Japanese · Uruguay
1110
+19
vs
🇦🇺 Japanese · Australia
1225
-20
🇨🇴 Celts · Colombia
1221
-18
🇦🇷 Burgundians · Argentina
1176
-16
🇨🇴 Persians · Colombia
1071
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,846 9:43 14:55 32:04 ⛏ Fast Castle
41 1,853 11:36 15:14 31:03 ⛏ Fast Castle
35 1,592 11:20 14:58 28:18 ⛏ Fast Castle
31 1,382 11:47 15:45 30:53 ⛏ Fast Castle
27 1,239 10:23 14:30 32:57 ⛏ Fast Castle
23 1,022 11:04 15:58 30:54 ⛏ Fast Castle
21 943 11:05 16:23 36:51 ⛏ Fast Castle
18 832 10:58 14:45 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,370 14,830 15,720 1,700 63,620 77,993
29,630 13,120 13,830 4,850 61,430 70,423
23,820 15,605 13,120 1,705 54,250 66,091
18,650 15,050 17,115 1,400 52,215 60,986
15,420 17,145 12,255 4,200 49,020 56,836
17,595 11,205 7,935 1,630 38,365 48,446
15,900 12,860 3,625 3,650 36,035 42,965
11,710 15,155 7,665 230 34,760 43,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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