AoeStats
← Blackhammer

Arena

511338686Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 22m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
992
+15
🇳🇮 Slavs · Nicaragua
968
+16
🇪🇸 Portuguese · Spain
956
+16
🇧🇷 Portuguese · Brazil
950
+17
vs
🇨🇳 Huns · China
1008
-18
🇷🇴 Byzantines · Romania
986
-17
🇮🇳 Khmer · India
936
-15
🇨🇱 Goths · Chile
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,066 11:04 15:16 — ⛏ Fast Castle
36 801 12:07 19:30 — ⚔ FC into Scouts
30 671 10:26 15:26 — ⛏ Fast Castle
28 612 13:02 17:51 — ⛏ Fast Castle
26 580 10:34 14:10 — ⛏ Fast Castle
23 510 10:04 18:04 — ⚔ FC into Scouts
18 407 11:14 18:47 — ⛏ Fast Castle
15 338 10:47 18:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,015 4,870 1,780 0 14,665 16,391
5,285 3,450 275 200 9,210 10,279
4,400 4,100 450 200 9,150 10,514
5,120 2,515 435 650 8,720 9,340
4,375 2,995 875 110 8,355 9,329
4,950 2,920 250 200 8,320 9,669
4,110 2,905 370 290 7,675 8,137
3,725 1,735 650 1,300 7,410 7,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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