AoeStats
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Baltic

513282943Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 59m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1245
+15
🇺🇸 Saracens · United States
1233
+15
vs
1247
-16
🇩🇪 Vikings · Germany
1202
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,841 11:44 24:40 39:37 ⚔ Fish Boom into Archers
41 2,425 11:46 18:11 36:03 ⛏ Fish Boom into Fire Galleys FC
34 2,052 10:08 23:25 34:50 ⛏ Galleys into Fish Boom FC
22 1,296 12:32 17:16 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,910 29,715 16,090 4,370 84,085 102,819
12,920 33,294 21,500 2,850 70,564 72,808
12,950 21,579 10,870 3,480 48,879 53,635
18,710 10,100 12,100 3,150 44,060 67,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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