AoeStats
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Arabia

511879960Analyzed
2v2 RM · 13d ago on Oct 7, 2026· 55m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1154
+15
🇺🇸 Aztecs · United States
1137
+15
vs
🇺🇸 Teutons · United States
1133
-15
🇨🇳 Romans · China
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,909 10:14 23:03 39:27 ⛏ Fast Castle
40 2,256 10:28 19:53 38:42 ⛏ Fast Castle
31 1,735 10:00 21:04 38:19 ⚔ M@A FC
25 1,396 10:05 18:08 37:00 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,140 18,303 17,020 3,370 66,833 69,254
26,265 14,364 11,725 3,115 55,469 60,909
24,330 9,940 15,055 3,575 52,900 58,405
18,150 15,279 6,225 1,250 40,904 44,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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