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MegaRandom

511500279Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 34m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
970
+18
🇦🇺 Persians · Australia
965
+18
🇮🇳 Poles · India
961
+18
🇹🇷 Varangians · Türkiye
956
+18
vs
🇨🇳 Dravidians · China
1031
-19
🇬🇧 Khmer · United Kingdom
1007
-18
🇩🇪 Lithuanians · Germany
1003
-18
🇨🇳 Byzantines · China
986
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 901 10:58 17:39 — ⛏ Fast Castle
23 797 11:11 16:11 — ⛏ Fast Castle
22 758 13:08 27:17 — ⚔ Scout Rush
19 664 10:10 14:25 — ⛏ Fast Castle
18 628 12:06 19:41 — ⛏ Fish Boom FC
17 603 12:27 23:04 — ⛏ Fish Boom
15 526 12:26 — — ⚔ Scout Rush
7 230 11:03 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,100 7,230 3,150 1,600 25,080 25,902
9,720 5,022 2,300 1,400 18,442 21,401
8,835 6,085 3,050 200 18,170 19,961
9,780 5,048 2,945 200 17,973 20,976
6,065 6,297 1,455 750 14,567 16,418
4,805 5,228 805 1,425 12,263 14,034
2,875 1,940 200 0 5,015 7,724
3,040 1,225 50 0 4,315 5,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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