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Arena

508196158Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 42m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1152
+11
🇨🇳 Chinese · China
1101
+13
🇨🇳 Hindustanis · China
1073
+14
🇨🇳 Poles · China
1036
+16
vs
🇯🇵 Magyars · Japan
1056
-14
🇪🇸 Spanish · Spain
1048
-14
🇪🇸 Franks · Spain
1025
-13
🇦🇺 Turks · Australia
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,876 10:19 15:07 39:31 ⛏ Fast Castle
36 1,528 10:55 16:19 31:54 ⛏ Fast Castle
35 1,507 10:51 15:44 29:57 ⛏ Fast Castle
32 1,365 10:32 14:26 29:41 ⛏ Fast Castle
27 1,133 10:01 15:49 28:38 ⛏ Fast Castle
25 1,048 13:12 19:14 34:14 ⛏ Fast Castle
19 819 13:05 17:16 32:55 ⛏ Fast Castle
18 775 11:34 15:32 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,385 17,015 7,210 1,600 61,210 74,959
24,880 13,375 16,760 1,050 56,065 62,261
22,575 12,670 12,730 850 48,825 56,022
19,075 15,825 10,000 2,900 47,800 59,367
20,195 13,365 8,625 1,860 44,045 54,285
16,935 9,905 7,515 1,575 35,930 39,832
16,235 11,070 7,320 950 35,575 43,893
13,035 10,150 3,955 850 27,990 32,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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