AoeStats
← ZAK

Pilgrims

508181035Analyzed
4v4 RM · 27d ago on Sep 21, 2026· 34m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1213
+7
🇹🇷 Dravidians · Türkiye
1205
+8
🇪🇸 Armenians · Spain
1166
+9
🇩🇪 Romans · Germany
936
+17
vs
🇺🇸 Vietnamese · United States
1045
-13
🇦🇺 Teutons · Australia
1029
-11
🇫🇷 Italians · France
961
-9
🇳🇿 Magyars · New Zealand
945
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 1,218 14:11 18:07 — ⛏ Fish Boom FC
34 1,177 11:53 16:25 — ⛏ Fish Boom FC
30 1,032 12:36 16:45 29:34 ⛏ Fish Boom FC into Galleys
15 522 12:57 17:02 — ⛏ Fish Boom FC into Galleys
15 523 15:59 27:46 — ⚔ M@A into Fish Boom into Archers
12 425 15:11 21:25 — ⛏ Fish Boom FC
10 333 13:05 19:03 — ⛏ Fish Boom FC into Galleys
9 322 14:46 22:01 33:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,470 15,683 5,595 2,315 37,063 37,354
10,380 10,205 5,675 1,150 27,410 29,578
12,845 8,405 3,235 1,215 25,700 25,905
6,425 8,848 2,170 1,835 19,278 20,859
5,990 7,075 2,875 1,500 17,440 22,624
6,000 6,780 1,235 425 14,440 17,194
6,560 4,805 755 1,730 13,850 15,445
3,155 4,240 530 100 8,025 10,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.