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Black Forest

511460195Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 37m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1161
+11
🇺🇸 Gurjaras · United States
1068
+15
🇺🇸 Franks · United States
1061
+15
vs
🇨🇳 Huns · China
1065
-38
🇨🇦 Turks · Canada
1057
-14
🇲🇽 Persians · Mexico
1022
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,461 14:00 18:55 30:19 ⛏ Fish Boom FC
26 975 13:17 18:47 26:29 ⛏ Fish Boom FC into Fast Imp
17 647 10:33 15:09 — ⛏ Fast Castle
16 615 10:17 15:52 33:09 ⛏ Fast Castle
14 515 11:56 19:42 — ⛏ Fast Castle
4 157 11:41 24:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,555 13,927 9,420 1,420 45,322 49,928
10,645 8,619 6,115 2,190 27,569 29,805
10,285 8,210 5,670 1,900 26,065 29,295
10,370 5,608 2,395 925 19,298 21,595
5,225 3,729 300 275 9,529 10,858
3,200 1,685 200 650 5,735 8,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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