AoeStats
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Arena

514549429Analyzed
4v4 RM · 11h ago on Oct 18, 2026· 49m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1488
+11
🇰🇷 Mongols · South Korea
1474
+11
🇰🇷 Italians · South Korea
1364
+16
🇰🇷 Japanese · South Korea
1143
+25
vs
🇫🇮 Varangians · Finland
1399
-17
🇫🇮 Huns · Finland
1360
-16
🇬🇧 Danes · United Kingdom
1343
-15
🇵🇪 Hindustanis · Peru
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,936 10:31 14:21 29:33 ⛏ Fast Castle
49 2,461 8:25 14:02 27:42 ⛏ Fast Castle
48 2,398 11:02 14:27 27:58 ⛏ Fast Castle
45 2,251 10:53 14:25 27:17 ⛏ Fast Castle
42 2,111 11:23 14:58 22:33 ⛏ Fast Castle
35 1,752 10:02 13:45 30:02 ⛏ Fast Castle
31 1,567 10:33 14:05 30:07 ⛏ Fast Castle
20 973 10:35 15:32 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,075 23,130 13,175 4,150 75,530 76,128
38,610 13,966 14,615 3,000 70,191 77,738
25,770 25,220 14,370 2,380 67,740 73,078
28,975 18,205 15,440 1,450 64,070 94,882
16,250 25,775 13,500 4,900 60,425 92,921
14,675 23,890 19,445 950 58,960 75,934
28,480 18,125 9,605 2,350 58,560 65,382
18,565 13,705 7,265 1,635 41,170 45,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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