AoeStats
← BaniWang

Arena

514536647Analyzed
4v4 RM · 13h ago on Oct 18, 2026· 65m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1494
+9
🇰🇷 Mongols · South Korea
1479
+10
🇰🇷 Italians · South Korea
1360
+15
🇰🇷 Japanese · South Korea
1125
+23
vs
🇨🇳 Britons · China
1447
-19
🇭🇰 Khmer · Hong Kong SAR China
1306
-13
🇨🇳 Cumans · China
1290
-13
🇩🇪 Huns · Germany
1279
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,429 10:24 14:12 29:32 ⛏ Fast Castle
51 3,298 8:56 14:59 28:25 ⛏ Fast Castle
48 3,141 10:02 14:20 34:03 ⛏ Fast Castle
40 2,585 10:08 13:04 35:50 ⛏ Fast Castle
40 2,599 11:07 15:01 21:39 ◆ FC into Fast Imp
37 2,381 9:03 20:43 32:38 ⛏ Fast Castle
34 2,195 10:08 14:08 48:48 ⛏ Fast Castle
26 1,663 11:54 16:56 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,340 49,705 32,640 1,050 179,735 179,739
71,645 25,655 32,740 4,900 134,940 139,150
39,135 32,423 13,090 4,395 89,043 93,557
33,495 37,380 13,585 3,390 87,850 96,701
21,170 41,145 22,655 2,510 87,480 112,509
29,820 27,165 18,470 6,700 82,155 91,599
27,980 32,870 16,640 3,330 80,820 82,154
30,525 16,700 9,585 2,020 58,830 66,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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