AoeStats
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Arena

514524048Analyzed
4v4 RM · 15h ago on Oct 18, 2026· 27m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1537
+13
🇩🇰 Danes · Denmark
1457
+17
🇪🇸 Goths · Spain
1418
+18
🇦🇺 Spanish · Australia
1295
+23
vs
🇰🇷 Britons · South Korea
1552
-21
🇰🇷 Mongols · South Korea
1536
-21
🇹🇼 Varangians · Taiwan
1427
-16
🇹🇼 Bulgarians · Taiwan
1355
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,364 10:04 14:08 — ⛏ Fast Castle
49 1,345 11:19 14:52 — ⛏ Fast Castle
47 1,273 11:39 15:23 — ⛏ Fast Castle
41 1,107 8:48 13:36 — ⛏ Fast Castle
40 1,087 12:14 16:12 — ⛏ Fast Castle
32 864 9:42 13:45 — ⛏ Fast Castle
28 773 12:32 16:01 — ⛏ Fast Castle
23 615 11:36 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,075 6,760 1,385 1,730 21,950 25,601
10,600 5,985 2,350 910 19,845 20,559
8,545 6,339 1,515 1,050 17,449 18,129
9,500 4,755 2,175 750 17,180 19,447
8,950 6,240 1,500 300 16,990 19,785
7,230 6,370 1,580 1,600 16,780 17,846
7,985 4,530 840 750 14,105 16,477
6,500 5,715 200 915 13,330 14,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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