AoeStats
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MegaRandom

515494112Analyzed
3v3 RM · 13d ago on Oct 22, 2026· 42m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1202
+14
🇦🇷 Bulgarians · Argentina
1199
+14
🇳🇴 Khmer · Norway
1196
+14
vs
🇹🇼 Aztecs · Taiwan
1186
-15
🇰🇷 Italians · South Korea
1155
-14
🇩🇪 Saracens · Germany
1133
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,197 11:46 17:39 30:12 ⚔ FC into Archers
40 1,667 9:10 22:38 37:38 ⚔ Archer Rush
39 1,631 10:52 14:46 31:40 ⛏ Fast Castle
38 1,606 12:42 15:43 33:46 ⛏ Fish Boom FC
36 1,508 10:18 15:09 34:09 ⛏ Fish Boom FC
14 608 13:37 18:39 39:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,025 17,166 11,980 2,150 47,321 52,066
20,665 14,717 6,965 4,250 46,597 60,271
21,485 12,140 7,995 2,250 43,870 52,669
11,780 11,425 5,925 1,670 30,800 35,754
13,590 8,993 5,535 300 28,418 31,882
12,770 6,509 5,320 1,775 26,374 27,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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