AoeStats
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Black Forest

510014735Analyzed
4v4 RM · 20d ago on Sep 29, 2026· 63m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1313
+16
🇦🇷 Bohemians · Argentina
1271
+18
🇭🇰 Italians · Hong Kong SAR China
1263
+18
1245
+19
vs
🇺🇸 Mongols · United States
1379
-20
🇺🇸 Malay · United States
1326
-18
🇺🇸 Saracens · United States
1301
-17
🇺🇸 Bohemians · United States
1259
-16
Player eAPM Actions Feudal Castle Imperial Opening
77 4,877 16:30 27:29 41:14 ⛏ Fish Boom FC
56 3,565 11:23 17:53 31:47 ⛏ Fast Castle
50 3,176 10:33 15:10 28:29 ⛏ Fast Castle
43 2,712 9:27 20:05 33:05 ⚔ Archers into Fish Boom
41 2,589 11:33 17:13 33:42 ⛏ Fish Boom FC
40 2,509 12:19 15:28 38:19 ⛏ Fish Boom FC
40 2,512 19:04 30:24 47:52 ⚔ Fish Boom into Archers
25 1,562 12:19 16:32 29:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,205 47,443 37,460 2,900 120,008 141,024
29,705 48,109 29,405 3,570 110,789 128,047
38,680 37,033 31,620 200 107,533 126,732
29,615 46,505 22,570 2,250 100,940 119,618
30,560 36,396 24,325 4,810 96,091 114,728
33,530 27,020 15,580 1,500 77,630 88,554
17,725 34,424 18,105 6,205 76,459 92,770
36,650 18,299 5,490 3,855 64,294 79,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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