AoeStats
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Arena

515632002Analyzed
3v3 RM · 15d ago on Oct 23, 2026· 59m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
885
+12
🇺🇸 Jurchens · United States
838
+13
🇺🇸 Bohemians · United States
798
+16
vs
🇬🇧 Chinese · United Kingdom
823
-15
🇨🇳 Franks · China
763
-13
🇨🇳 Mongols · China
762
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,216 12:37 16:23 32:44 ⛏ Fast Castle
36 2,169 11:40 16:41 35:49 ⛏ Fast Castle
28 1,642 11:27 16:31 33:05 ⛏ Fast Castle
21 1,279 10:32 19:19 31:21 ⛏ Fast Castle
21 1,275 12:14 17:00 27:54 ⛏ Fast Castle
13 789 12:31 22:42 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,100 38,405 10,990 5,465 86,960 94,276
29,760 39,920 11,345 2,850 83,875 87,287
15,945 26,160 19,585 200 61,890 95,184
14,395 19,955 18,660 2,900 55,910 68,653
21,685 11,355 16,920 3,450 53,410 65,568
12,065 21,120 16,035 2,050 51,270 57,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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