AoeStats
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Black Forest

514524191Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 142m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
674
+8
🇨🇳 Franks · China
673
+8
🇦🇷 Persians · Argentina
625
+10
🇮🇹 Celts · Italy
249
+25
vs
🇩🇪 Vietnamese · Germany
537
-15
🇵🇱 Britons · Poland
504
-14
🇨🇳 Berbers · China
460
-12
🇨🇳 Wei · China
406
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 5,481 13:43 29:25 40:57 ⛏ Fast Castle
29 4,135 12:15 22:27 45:28 ⛏ Fast Castle
28 3,946 11:30 22:17 32:04 ◆ FC into Fast Imp
15 2,093 13:50 17:59 41:59 ⛏ Fast Castle
14 2,014 12:51 18:44 45:03 ⛏ Fish Boom FC
10 1,474 17:10 30:52 49:00 ⛏ Fast Castle
0 7 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200,145 66,102 126,900 5,470 398,617 426,484
72,190 34,865 75,590 1,755 184,400 210,677
36,745 87,240 47,500 10,760 182,245 195,287
44,880 24,745 51,445 5,500 126,570 146,627
32,580 31,616 27,660 3,465 95,321 132,018
24,665 15,832 19,835 3,450 63,782 124,227
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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