AoeStats
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Arena

514519339Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 27m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
687
+14
🇨🇳 Franks · China
659
+15
🇨🇳 Huns · China
658
+15
🇨🇳 Japanese · China
597
+19
vs
🇩🇰 Bulgarians · Denmark
710
-17
🇨🇳 Maya · China
667
-17
🇫🇷 Teutons · France
639
-16
🇧🇾 Vikings · Belarus
566
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 873 14:30 19:13 — ⛏ Fast Castle
27 729 11:50 15:40 — ⛏ Fast Castle
26 694 — — —
25 677 10:47 15:16 — ⛏ Fast Castle
22 605 11:24 16:23 — ⚔ FC into Archers
19 520 — — —
12 313 10:21 20:24 — ⛏ Fast Castle
3 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,265 5,035 925 1,500 15,725 19,191
8,260 5,510 650 200 14,620 16,582
5,685 4,465 1,680 200 12,030 14,295
3,950 3,610 250 1,500 9,310 11,373
4,010 2,695 340 100 7,145 8,122
450 1,516 0 0 1,966 4,233
300 290 0 0 590 369
250 50 0 0 300 472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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