AoeStats
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Arena

511012207Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 31m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1124
+15
🇳🇱 Armenians · Netherlands
1093
+16
🇨🇴 Wei · Colombia
1089
+16
🇨🇴 Saxons · Colombia
1086
+16
🇭🇰 Khmer · Hong Kong SAR China
1120
-16
🇹🇼 Celts · Taiwan
1106
-16
🇸🇪 Persians · Sweden
1103
-16
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 915 10:52 15:44 29:11 ⚔ Scout Rush
27 846 9:50 13:26 28:21 ⛏ Fast Castle
26 820 9:39 15:33 29:23 ⛏ Fast Castle
21 661 12:45 18:11 — ⛏ Fast Castle
21 670 10:43 14:09 28:53 ⛏ Fast Castle
17 543 11:04 15:28 — ⛏ Fast Castle
12 394 11:44 15:30 — ⛏ Fast Castle
7 206 12:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,475 10,844 3,475 1,050 26,844 30,730
14,125 7,395 3,990 1,050 26,560 29,161
10,475 6,965 3,805 850 22,095 23,897
9,390 9,760 1,870 200 21,220 26,875
9,460 5,490 3,300 2,120 20,370 23,629
4,250 3,748 520 230 8,748 10,845
4,350 2,127 200 750 7,427 7,768
2,100 1,645 0 0 3,745 5,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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