AoeStats
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Black Forest

505737726Analyzed
2v2 RM · 2mo ago on Sep 10, 2026· 57m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
937
+12
🇨🇳 Britons · China
893
+14
vs
🇲🇽 Vikings · Mexico
866
-36
🇵🇱 Poles · Poland
835
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,278 11:50 15:59 40:52 ⛏ Fast Castle
22 1,247 11:39 16:10 29:42 ⛏ Fast Castle
17 965 14:28 23:22 37:18 ⛏ Fish Boom FC
12 663 16:10 27:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,355 24,986 13,130 3,730 68,201 75,713
25,255 21,505 14,965 4,300 66,025 99,296
19,805 17,180 9,100 2,440 48,525 89,393
8,430 6,483 1,775 1,765 18,453 21,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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