AoeStats
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Arabia

511888451Analyzed
3v3 RM · 11d ago on Oct 7, 2026· 35m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
938
+14
🇧🇷 Britons · Brazil
931
+14
876
+17
vs
🇧🇷 Cumans · Brazil
906
-16
🇺🇸 Bulgarians · United States
887
-15
🇧🇷 Teutons · Brazil
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,394 9:56 22:31 — ⚔ Archer Rush
33 1,168 8:53 23:33 — ⚔ Archer Rush
27 972 9:03 21:55 — ⚔ FC into Archers
26 932 9:23 19:27 — ⚔ Scout Rush
23 812 10:12 26:25 —
11 398 12:22 23:06 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
12,025 6,860 4,350 905 24,140 25,898
9,650 7,341 2,710 850 20,551 22,612
8,405 7,238 3,360 1,000 20,003 21,659
9,065 4,993 3,025 870 17,953 23,910
7,380 6,921 890 1,500 16,691 19,415
5,470 3,257 1,540 450 10,717 11,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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