AoeStats
← aDT_Flempopo

Arabia

513803472Analyzed
1v1 RM · 5d ago on Oct 15, 2026· 38m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
1706
+20
vs
🇻🇳 Varangians · Vietnam
1789
-20
Player eAPM Actions Feudal Castle Imperial Opening
59 2,287 8:06 19:57 — ⚔ Skirmisher Rush
40 1,547 9:55 16:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,270 10,583 4,220 1,160 28,233 30,219
10,110 4,260 4,800 975 20,145 20,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.