AoeStats
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Nomad

514560291Analyzed
1v1 RM · 2d ago on Oct 18, 2026· 42m 38s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
791
+17
vs
🇭🇺 Italians · Hungary
815
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,459 14:10 24:08 — ⛏ Fish Boom into Fire Galleys FC
17 740 14:33 27:59 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,060 11,331 8,845 850 35,086 35,943
13,645 12,324 3,055 2,660 31,684 36,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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