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Fortress

510167006Analyzed
2v2 RM · 1mo ago on Sep 29, 2026· 68m 36s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1100
+13
🇮🇳 Magyars · India
1040
+16
vs
🇦🇷 Khmer · Argentina
1075
-16
🇦🇷 Italians · Argentina
1007
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,564 7:30 10:18 32:47 ⛏ Fast Castle
26 1,754 7:55 13:36 30:30 ⛏ Fast Castle
22 1,543 9:08 13:18 30:15 ⛏ Fast Castle
20 1,379 8:29 12:13 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,620 31,870 15,885 3,805 87,180 92,157
28,210 23,768 26,100 5,015 83,093 126,030
30,810 24,265 10,105 850 66,030 97,340
22,405 25,535 15,865 1,615 65,420 84,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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