AoeStats
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Arena

513833174Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 83m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1206
+16
1172
+18
🇩🇪 Shu · Germany
1160
+18
🇩🇪 Ethiopians · Germany
1151
+19
vs
🇹🇼 Teutons · Taiwan
1270
-20
🇨🇳 Varangians · China
1250
-19
🇨🇳 Saracens · China
1230
-19
🇦🇺 Britons · Australia
1097
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 4,337 10:10 14:22 31:40 ⛏ Fast Castle
38 3,171 13:40 17:36 34:33 ⛏ Fast Castle
31 2,554 11:06 14:44 30:42 ⛏ Fast Castle
24 1,967 11:15 15:21 35:31 ⛏ Fast Castle
5 420 — — —
0 8 — — —
0 13 — — —
0 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
85,360 17,068 94,815 4,265 201,508 227,302
44,265 52,615 31,260 4,665 132,805 148,614
45,495 21,440 24,715 11,580 103,230 109,993
14,850 37,045 31,160 875 83,930 91,131
1,100 275 0 0 1,375 1,315
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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