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Arena

513625264Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1290
+17
🇨🇳 Goths · China
1230
+19
🇩🇪 Teutons · Germany
1217
+20
🇩🇪 Vietnamese · Germany
1154
+23
vs
🇹🇼 Goths · Taiwan
1326
-21
🇹🇼 Italians · Taiwan
1301
-20
🇹🇼 Georgians · Taiwan
1292
-19
🇹🇼 Turks · Taiwan
1288
-19
Player eAPM Actions Feudal Castle Imperial Opening
53 2,295 10:25 14:54 29:23 ⛏ Fast Castle
49 2,121 11:23 14:37 33:57 ⛏ Fast Castle
46 2,006 10:56 14:37 31:08 ⛏ Fast Castle
44 1,906 9:28 26:17 32:22 ⚔ Towers FC
44 1,927 10:50 17:03 41:04 ⛏ Fast Castle
39 1,685 13:14 17:10 32:03 ⛏ Fast Castle
21 891 10:26 14:13 31:09 ⛏ Fast Castle
21 911 11:30 15:58 29:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,955 17,475 11,620 1,700 65,750 74,168
29,680 22,320 8,950 850 61,800 70,073
22,985 16,950 6,205 3,655 49,795 53,539
19,950 17,475 10,170 1,700 49,295 60,321
13,625 14,170 3,710 1,700 33,205 33,907
15,490 5,515 4,620 3,800 29,425 32,326
9,445 10,375 2,770 380 22,970 24,590
8,775 6,525 2,715 2,150 20,165 23,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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