AoeStats
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Black Forest

512437526Analyzed
2v2 RM · 7d ago on Oct 9, 2026· 78m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1051
+13
🇩🇪 Lithuanians · Germany
961
+17
vs
🇨🇴 Khmer · Colombia
1062
-18
🇨🇴 Maya · Colombia
913
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,403 11:01 15:36 29:15 ⛏ Fast Castle
25 1,938 12:01 16:57 31:50 ⛏ Fast Castle
24 1,906 13:15 20:25 36:35 ⛏ Fast Castle
13 1,004 18:42 27:10 42:33 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
69,930 21,979 32,905 4,940 129,754 142,401
52,240 31,270 28,550 3,845 115,905 133,786
48,800 32,842 13,300 4,255 99,197 121,429
24,670 24,724 6,040 2,605 58,039 65,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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