AoeStats
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African Clearing

511038024Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 61m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1086
+14
🇦🇷 Huns · Argentina
1075
+14
🇲🇽 Chinese · Mexico
1025
+16
🇨🇳 Poles · China
936
+21
vs
🇩🇪 Varangians · Germany
1079
-18
🇪🇸 Italians · Spain
1061
-17
🇹🇷 Mongols · Türkiye
1003
-15
🇵🇱 Spanish · Poland
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,084 14:02 17:45 44:42 ⛏ Fast Castle
43 2,652 14:39 20:31 39:10 ⛏ Fast Castle
29 1,794 15:03 21:09 44:04 ⛏ Fast Castle
27 1,680 15:42 21:32 46:19 ⛏ Fast Castle
23 1,416 12:52 19:12 37:09 ⛏ Fast Castle
19 1,140 15:07 20:18 41:14 ⛏ Fast Castle
19 1,174 15:16 23:39 37:44 ⛏ Fast Castle
14 883 13:30 18:35 44:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,420 27,787 15,870 4,720 65,797 88,997
29,805 10,765 22,615 1,400 64,585 74,745
17,480 15,700 7,280 5,175 45,635 48,735
20,575 11,162 10,115 1,860 43,712 55,315
10,905 16,732 12,175 3,560 43,372 50,633
11,375 13,990 11,985 2,530 39,880 50,071
11,560 11,315 4,105 3,100 30,080 34,609
10,055 13,261 2,895 1,295 27,506 30,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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