AoeStats
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Arena

511477803Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 39m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Italians · South Korea
1380
+16
🇨🇳 Burgundians · China
1377
+16
🇨🇳 Georgians · China
1354
+17
🇨🇳 Spanish · China
1321
+19
vs
🇺🇸 Malians · United States
1441
-19
🇺🇸 Lithuanians · United States
1406
-18
🇦🇷 Franks · Argentina
1375
-17
🇨🇳 Burgundians · China
1303
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,760 10:36 14:33 27:39 ⛏ Fast Castle
41 1,580 11:04 14:55 28:52 ⛏ Fast Castle
40 1,573 10:54 15:11 30:50 ⛏ Fast Castle
39 1,539 11:09 15:32 30:09 ⛏ Fast Castle
35 1,375 10:43 14:30 29:20 ⛏ Fast Castle
32 1,256 10:53 14:55 27:43 ⛏ Fast Castle
30 1,163 11:03 14:54 31:32 ⚔ FC into Scouts
23 906 10:26 14:56 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,040 15,540 12,295 3,775 58,650 61,711
27,220 12,750 11,315 4,825 56,110 64,731
24,665 14,715 12,115 1,050 52,545 56,366
21,530 16,870 10,160 635 49,195 53,403
21,025 12,015 11,255 4,300 48,595 57,176
23,930 15,340 5,510 2,250 47,030 52,377
17,365 13,140 9,025 2,300 41,830 43,716
17,025 14,385 8,400 1,035 40,845 44,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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