AoeStats
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Black Forest

508277435Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 50m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1518
+5
🇨🇳 Khitans · China
1195
+18
🇬🇧 Persians · United Kingdom
1167
+16
🇨🇳 Italians · China
796
+28
vs
🇯🇵 Lithuanians · Japan
1194
-17
🇮🇳 Dravidians · India
1193
-17
🇮🇳 Spanish · India
1162
-16
🇮🇳 Bengalis · India
1127
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,878 13:39 17:47 — ⛏ Fast Castle
36 1,803 12:54 17:37 27:35 ⛏ Fish Boom FC
31 1,569 10:41 17:24 32:32 ⛏ Fish Boom FC
25 1,249 10:59 14:51 29:03 ⛏ Fast Castle
24 1,221 9:58 19:46 32:28 ⚔ Scout Rush
24 1,189 12:20 18:57 38:02 ⛏ Fast Castle
22 1,109 11:52 16:09 28:14 ⛏ Fish Boom FC
16 791 11:23 17:59 29:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,530 26,086 26,675 1,180 77,471 89,807
33,760 17,840 17,860 3,750 73,210 79,353
K
29,125 18,480 14,050 3,550 65,205 81,878
32,830 16,263 12,260 2,450 63,803 67,378
21,200 15,440 11,305 4,580 52,525 79,453
18,065 13,075 10,295 1,565 43,000 58,090
15,580 16,405 7,415 750 40,150 48,009
10,235 12,812 4,560 2,295 29,902 31,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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