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Arena

508252531Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 52m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1252
+15
🇪🇸 Sicilians · Spain
1240
+15
🇯🇵 Turks · Japan
1232
+16
🇲🇹 Dravidians · Malta
1219
+16
vs
1277
-17
🇲🇽 Mongols · Mexico
1217
-15
🇬🇧 Persians · United Kingdom
1211
-15
🇻🇳 Cumans · Vietnam
1205
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,081 9:23 14:39 35:03 ⛏ Fast Castle
48 2,502 8:52 24:47 28:56 ⚔ Archers into Fast Imp
43 2,242 11:28 16:11 31:18 ⛏ Fast Castle
39 2,040 10:47 14:27 29:30 ⛏ Fast Castle
35 1,844 10:08 16:01 28:44 ⛏ Fast Castle
33 1,702 11:56 37:06 — ⚔ Scout Rush
25 1,293 10:26 14:29 29:40 ⛏ Fast Castle
24 1,279 9:56 15:50 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
50,250 18,370 20,225 6,055 94,900 103,193
44,785 18,875 22,340 3,925 89,925 93,286
28,355 29,440 17,265 4,900 79,960 89,134
26,840 17,340 22,960 3,750 70,890 86,177
30,600 18,860 8,300 4,900 62,660 63,640
18,085 22,729 6,710 500 48,024 48,183
19,800 14,265 12,260 1,500 47,825 49,851
18,130 15,423 2,070 1,920 37,543 39,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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