AoeStats
← Borjão09

Black Forest

510374459Analyzed
3v3 RM · 17d ago on Sep 30, 2026· 66m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
501
+10
🇨🇿 Britons · Czechia
497
+10
🇨🇿 Goths · Czechia
460
+11
vs
🇧🇷 Saxons · Brazil
377
-11
🇫🇷 Britons · France
372
-11
🇨🇭 Vietnamese · Switzerland
313
-9
Player eAPM Actions Feudal Castle Imperial Opening
13 863 15:51 32:30 40:38 ⛏ Fast Castle
11 702 11:02 44:17 56:53
9 621 13:06 24:55 39:16 ⚔ Towers FC into Archers
8 544 15:15 27:51 35:30 ⛏ Fast Castle
8 543 13:09 25:18 41:26 ⛏ Fast Castle
7 498 16:05 30:14 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,055 16,206 17,270 1,250 66,781 82,537
20,345 25,690 13,310 3,325 62,670 68,309
21,840 18,961 15,330 1,825 57,956 80,150
21,655 18,839 9,025 4,295 53,814 76,446
12,670 17,661 16,385 3,105 49,821 68,416
15,235 10,766 6,530 2,815 35,346 36,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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