AoeStats
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Golden Pit

513748864Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 18m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1430
+11
🇺🇸 Japanese · United States
1307
+16
🇲🇽 Magyars · Mexico
1260
+18
🇨🇴 Maya · Colombia
1242
+18
vs
🇵🇦 Teutons · Panama
1385
-19
🇦🇺 Khitans · Australia
1332
-17
🇵🇪 Aztecs · Peru
1258
-14
🇲🇽 Magyars · Mexico
1227
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 1,295 11:00 — — ⚔ Scouts into Archers
59 1,082 9:45 — — ⚔ Scout Rush
45 816 8:15 — — ⚔ Scout Rush
44 806 9:22 — — ⚔ Archer Rush
41 747 9:19 — — ⚔ Scout Rush
41 755 13:01 — —
38 702 9:53 — — ⚔ Scout Rush
37 681 10:18 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,225 2,620 755 0 6,600 7,419
3,500 2,931 50 0 6,481 7,309
3,075 2,872 520 0 6,467 7,531
3,265 2,653 455 0 6,373 6,767
4,030 2,028 50 0 6,108 6,382
3,345 2,383 50 0 5,778 6,582
2,900 2,541 50 0 5,491 6,458
2,500 1,700 50 250 4,500 4,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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