AoeStats
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Golden Pit

513744754Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 24m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Maya · El Salvador
1296
+14
🇺🇸 Magyars · United States
1280
+15
🇩🇿 Huns · Algeria
1249
+16
🇨🇴 Mapuche · Colombia
1228
+16
vs
🇵🇪 Turks · Peru
1274
-16
🇲🇽 Britons · Mexico
1250
-15
🇧🇷 Wu · Brazil
1247
-15
🇲🇽 Spanish · Mexico
1242
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,351 8:38 24:08 — ⚔ Scout Rush
52 1,284 11:17 22:38 —
38 939 8:57 20:40 — ⚔ Archer Rush
35 852 12:16 22:42 — ⛏ Fast Castle
32 796 10:34 23:12 — ⚔ Archers into Towers
28 682 10:09 22:22 — ⚔ Scout Rush
28 681 11:24 — — ⚔ Archer Rush
23 570 12:14 21:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 3,843 1,720 250 10,413 10,756
6,020 3,095 700 200 10,015 11,250
3,985 3,960 1,875 60 9,880 11,025
5,265 3,576 550 100 9,491 10,116
4,525 3,295 250 1,025 9,095 9,431
3,940 3,542 250 1,070 8,802 11,089
3,350 2,926 1,230 100 7,606 7,793
3,710 3,130 385 375 7,600 8,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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