AoeStats
← Lancelot

Arena

511343108Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 58m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Danes · Costa Rica
1259
+13
🇧🇪 Turks · Belgium
1250
+13
🇧🇪 Britons · Belgium
1245
+14
🇲🇽 Persians · Mexico
1220
+15
vs
🇨🇴 Teutons · Colombia
1251
-17
🇨🇴 Italians · Colombia
1209
-14
🇨🇴 Byzantines · Colombia
1187
-13
🇺🇸 Saracens · United States
1123
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 4,149 11:13 14:58 30:20 ⛏ Fast Castle
52 3,065 10:00 13:37 27:49 ⛏ Fast Castle
46 2,705 10:34 14:53 29:56 ⚔ FC into Scouts
30 1,770 10:36 15:00 33:48 ⛏ Fast Castle
28 1,636 11:30 15:31 33:43 ⛏ Fast Castle
24 1,421 10:16 15:04 25:22 ⛏ Fast Castle
22 1,274 10:21 14:32 29:25 ⛏ Fast Castle
16 949 11:35 18:02 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,820 38,615 27,215 2,835 109,485 110,688
46,095 25,935 23,970 4,600 100,600 119,923
26,145 22,950 24,755 8,625 82,475 89,932
34,150 25,720 13,050 1,200 74,120 93,290
26,380 13,865 22,390 2,160 64,795 69,574
33,500 14,301 9,140 2,225 59,166 67,913
16,695 24,255 14,575 2,410 57,935 108,141
17,205 18,855 12,655 2,080 50,795 58,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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