AoeStats
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Black Forest

511149866Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 8m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1232
+15
🇵🇪 Spanish · Peru
1228
+15
🇦🇺 Poles · Australia
1189
+16
🇧🇷 Burgundians · Brazil
1170
+17
vs
🇲🇽 Sicilians · Mexico
1264
-18
🇵🇱 Aztecs · Poland
1203
-16
🇧🇷 Malay · Brazil
1178
-15
🇩🇪 Franks · Germany
1147
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 255 — — —
25 212 — — —
24 207 — — —
17 150 — — —
16 135 — — —
14 123 — — —
13 109 — — —
7 62 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 204 50 0 1,654 1,683
1,150 318 50 0 1,518 1,906
1,150 320 0 0 1,470 1,746
1,150 275 0 0 1,425 2,002
800 125 0 0 925 1,055
450 125 0 0 575 822
350 100 0 0 450 469
100 0 0 0 100 185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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