AoeStats
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Arabia

509806057Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 24m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bengalis · Peru
1731
+8
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1727
+7
1537
-8
🇨🇳 Slavs · China
1516
-7
Player eAPM Actions Feudal Castle Imperial Opening
74 1,839 9:12 23:57 — ⚔ M@A Rush
72 1,788 8:44 22:58 — ⚔ Archer Rush
66 1,636 9:14 20:59 — ⚔ Scouts into Archers
39 967 9:25 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,460 4,873 2,480 100 11,913 12,563
5,980 5,053 610 200 11,843 12,150
6,390 3,824 780 350 11,344 12,641
5,215 4,100 100 0 9,415 11,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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