AoeStats
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Oasis

509766131Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 52m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Armenians · Peru
1738
+7
🇵🇪 Hindustanis · Peru
1539
+13
🇩🇪 Huns · Germany
1512
-11
🇦🇷 Bohemians · Argentina
1483
-9
Player eAPM Actions Feudal Castle Imperial Opening
71 3,763 9:46 25:08 46:27 ⚔ Scouts into Skirms
64 3,396 9:22 25:22 34:50 ⚔ Archer Rush
53 2,800 10:06 20:10 31:12 ⛏ Fast Castle
38 2,026 8:29 23:52 35:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,050 25,908 14,605 3,215 75,778 78,604
21,740 15,145 9,850 3,535 50,270 52,891
17,890 21,168 4,340 2,510 45,908 46,992
12,065 13,376 11,065 850 37,356 41,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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