AoeStats
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Arena

509725291Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 17m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1689
+11
🇨🇳 Persians · China
1599
+15
🇹🇼 Romans · Taiwan
1591
+15
🇨🇳 Spanish · China
1311
+25
🇵🇪 Persians · Peru
1760
-24
🇦🇷 Ethiopians · Argentina
1530
-15
🇵🇪 Mongols · Peru
1514
-15
🇵🇪 Italians · Peru
1450
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,145 11:04 15:03 — ⛏ Fast Castle
60 1,045 9:37 12:24 — ⛏ Fast Castle
51 895 10:31 14:38 — ⛏ Fast Castle
43 752 10:06 13:37 — ⛏ Fast Castle
43 748 10:25 14:42 — ⛏ Fast Castle
39 685 8:57 — —
31 546 9:10 — —
26 446 10:15 14:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,795 4,300 400 400 9,895 9,672
3,600 2,905 400 0 6,905 7,530
3,850 2,285 200 200 6,535 6,728
3,575 1,315 250 1,300 6,440 6,884
3,225 1,595 500 650 5,970 6,295
3,175 2,300 200 200 5,875 6,730
3,475 2,035 50 0 5,560 6,773
2,450 1,335 0 0 3,785 6,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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