AoeStats
← Monocycle

MegaRandom

511017651Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 93m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
946
+12
🇬🇷 Franks · Greece
886
+14
🇫🇷 Bohemians · France
852
+16
🇭🇰 Italians · Hong Kong SAR China
814
+18
vs
🇹🇼 Teutons · Taiwan
888
-16
🇫🇷 Vikings · France
865
-16
🇰🇷 Goths · South Korea
842
-15
🇨🇳 Poles · China
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 2,587 13:24 20:15 42:09 ⛏ Fish Boom into Fire Galleys FC
21 1,942 13:51 23:38 38:01 ⛏ Fish Boom FC
16 1,526 10:51 19:10 38:50 ⛏ Fish Boom FC
15 1,400 11:25 24:02 42:00 ⛏ Fish Boom FC
12 1,128 14:14 23:25 44:11 ⛏ Fish Boom into Fire Galleys FC
11 1,031 14:00 25:59 42:37 ⛏ Fish Boom FC
9 869 16:18 22:48 — ⛏ Fish Boom into Galleys into Fire Galleys FC
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
45,690 51,865 32,990 2,075 132,620 164,333
42,500 45,645 20,370 5,150 113,665 136,662
35,485 37,640 23,630 12,950 109,705 216,099
31,300 23,570 20,165 5,800 80,835 87,272
19,695 33,950 18,370 5,250 77,265 132,027
17,540 28,935 14,850 1,600 62,925 79,001
16,255 11,695 6,275 2,285 36,510 64,728
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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