AoeStats
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Arabia

516354763Analyzed
1v1 RM · 11d ago on Oct 25, 2026· 43m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1291
+16
vs
🇹🇷 Inca · Türkiye
1289
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,267 8:42 20:41 37:56 ⚔ Scouts into Archers
37 1,615 11:09 25:11 39:06 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,470 9,893 7,400 975 28,738 33,043
10,510 7,274 5,325 975 24,084 24,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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