AoeStats
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Fortified Clearing

517328126Analyzed
4v4 RM · 7d ago on Oct 30, 2026· 51m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1087
+14
🇹🇼 Turks · Taiwan
1035
+16
🇨🇱 Burgundians · Chile
1029
+16
🇺🇸 Saxons · United States
1028
+16
vs
🇲🇽 Teutons · Mexico
1062
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🇨🇴 Byzantines · Colombia
1036
-16
🇲🇽 Cumans · Mexico
1017
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🇲🇽 Bohemians · Mexico
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,114 10:42 19:51 33:44 ⚔ FC into Skirms
28 1,440 10:04 15:41 30:43 ⛏ Fast Castle
27 1,385 11:08 18:20 34:08 ⛏ Fast Castle
22 1,122 10:32 16:17 29:08 ⛏ Fast Castle
19 959 13:24 20:34 33:05 ⛏ Fast Castle
14 744 15:11 19:25 33:57 ⛏ Fast Castle
0 9 — — —
0 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,820 20,490 16,865 3,530 67,705 73,677
31,780 14,600 16,675 3,100 66,155 74,232
21,855 22,415 16,010 1,930 62,210 68,034
19,595 17,106 6,555 2,000 45,256 47,401
18,265 19,100 5,595 2,250 45,210 47,883
15,870 21,273 5,285 2,590 45,018 48,042
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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